Multiplayer Maps and Mods

Counterstrike-Source Example Level Unreal Example Level Doom2 Example Level Asylum Modified Game

3D Modelling

Google SketchUp Models AutodeskMaya Models

Example Counter-Strike Level Screenshots

Counter-Strike Source Mapping

With the release of Half-Life in 1998 I started mapping with Worldcraft. In 2001 I used Worldcraft to develop a game mod called Asylum. In 2001 the Asylum project migrated to the Quake 3 engine and I learned to use GtkRadiant. I worked with Quake 3 until the middle of 2002.


At the end of 2003 I learned CoDRadiant after the release of Call of Duty.


Once Half-Life 2 was released late in 2004 I learned to use Hammer and have been mapping for Counter-Strike Source since then.